using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartPosition:MonoBehaviour {
	private void Awake() {
		GameObject player = GameObject.FindWithTag("Player");
		player.transform.position=transform.position;
		var cameraController = Camera.main.GetComponent<CameraController>();
		cameraController.MovePosition(transform.position);
		Destroy(gameObject);
	}
}
